What happens when you group a bunch of talented students to make an awesome arcade anti-gravity / hover racing game, with beautiful visuals and interesting gameplay? You get F E V E R.
Aside from the fantastic art style, great car models and fantastic world, you’ll enjoy the game’s (not at first) high difficulty that comes from how fast you’ll go and considering what power-up you’ll pickup from speeding up or down and jumping, which drastically changes the game’s flow.
Played it? We’d love to know what you thought about it.