Be still my heart, “full ground to space battles” are such activities in which I may not partake in. Then in comes Galaxy in Turmoil, with its sexy aliens and flashy spaceships. This is how we go to space and shoot each other while flying up there. What this upcoming large-scale battle-hosting title is aiming for, is to create vast multiplayer maps, pit players against one another or legions of enemies, and allow them the freedom of fighting on land, air and space. The developers have even gone out of their way to create their own alien races and technology design to flesh out the world you’ll be killing each other in.
Large-scale battles with absolute freedom is a a gameplay layout that might get out out of bed, but what if there’s something else you’d rather have incorporated in a game like that? In response to that desire Frontwire Studios is hosting a community feedback system. The demo is slated to drop sometime in Autumn this year, so if you adorn the avatar of a sexy alien, and float into the sweet vaccuum of space in the beta, you might wish to voice your concerns or opinions. The devs got your back on this one, but what more could you possibly want from a game with “full ground to space battles” (quoting the devs to hold them accountable for that promise)? The game will see a crowdfunding campaign, but it’s going to be a long time before we have the chance to contribute to the development. The plan is to launch the campaign after the demo has been sampled and tasted and if it’s “full ground to space battles” flavored, then we can start throwing our money at it in hopes that the currency can 3D model and Blueprint script in Unreal Engine 4. It’s way in the future, but the beta sign ups are open now!
They’re also having prototype / alpha testing through forum registration.
Played it? We’d love to know what you thought about it.