Buy it, use it, break it, fix it, Hook It, Drift It, Race It, charge it, point it, zoom it… Technologic. Oh sorry, I didn’t see you there. I was in the zone, trying to beat the best time trial score on this wicked little Global Game Jam entry, and singing this old song you know. This game is insanely short, there’s one race track, but that’s ok, it’s just a trial. You’re supposed to get used to how the game works, then do everything in your power to beat the best time on the leaderboard. Otherwise, you’re going to beat the track and be like, “that’s it”? In this top down toy car-flinging racer, you’re not racing a course against other drivers, you’re actually not even driving. As the title implies, you Hook It, Drift It, Race It.
The mechanics are simple, left click your mouse to fling your hook, anchoring your car at that point, then let go of the click to fling your car in that direction. The car is propelled by momentum alone, so the physics move your car about the course. You can hold down the click to slow down time, allowing you to make more accurate flings. And here’s the challenge: you have to fling your car through the slalom flags or a one second penalty is assessed to your time. In the beginning, there’s an automated woman’s voice reading off the name of the game, she just says “Hook It, Drift It, Race It” over and over again. After five seconds of it I was like “oh great, the audio glitched”. But no. It builds into a dope beat that’s ridiculously reminiscent of Daft Punk’s Technologic. It’s perfect for the game, and does a great job motivating you through the course. It’s like being whipped and forced to fling this little car around a track, but in a good way. If you can beat the best time, screencap that baby and tweet it @timgarbos to get on that leaderboard!
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