Codeglue studios has been known for the creation of several popular games like Rocket Riot, Ibb and Obb, as well as the iOS, Android, and Windows phone versions of Terraria. They have recently developed a new 2D action arena shooter title named Antegods. On their main blog site, blog.codeglue.com, they had described the game’s main theme and […]
Category: Interviews

Hover Cabby: How Did You Make This Game So Awesome & What Are Your Plans To Make it Even More So?
Out Of Bounds‘ founder Alexander Birke participated in a recent game jam event called ‘Cyperpunk Game Jam 2.0’ where he went ahead and me an extremely fun to play game called Hover Cabby, where you play as a Cab/Taxi driver controlling a hover taxi, and regarding to this prototype build you just go from one checkpoint to […]

Arrow Heads: Why Birds with Bows and Arrows?
We always like fun creative designs and Odd Bird Studio is definitely a team that can provide such designs, specifically how their characters are designed in Arrow Heads with their humanoid form and bird features. Those characters also have bows and arrows and so we had to ask this very important question that needs an answer: Why Birds with […]

Redout, AER, Arms of Telos: Why Low-Poly?
We’ve seeing somewhat of a rise throughout the past few years, and still going strong, of many games utilizing the low-poly graphic style in many different genres. Most if not all old games from two generations back were using this type of graphic style is because of low game-engine power and the tech wasn’t good enough yet. Now, […]

Groundfall, Voxel Quest, The Kindred: Why Voxels?
Voxel-based games are a rising design where developers are liking more and more to work with, but we wondered why that is. We love games that use this kind of design, and in general gamers like it too, but we wanted to know why developers chose to to make a voxel-based game instead of a […]

Arms of Telos: Why Spiders?
While looking at some Arms of Telos footage we had a question that we’ve thrown to the developer Justin Pierce, after having a short discussion on whether or not to have scoreboards in some multiplayer games. The question was: Why spiders? His answer satisfied our curiosity, intrigued and impressed us with the reasons behind that […]