Featured Video Play Icon

Rifter – Pre-Beta Demo Download

Swinging, dashing and slicing it’s way onto PC and Mac, Rifter takes 2D point and click action to new heights. In this side-scrolling action puzzle title, players will find themselves instinctively grappling and swinging their way through a planet worth of challenging maps. With a small set of abilities at your disposal, you’ll soon find yourself drawn in, conquering level after level, and sometimes going back to beat your best time. Though launching a grappling cable to active lock points is the core of the player’s progression, movement through obstacles is also gained by dashing through dash lines, hanging onto moving level props, and in rare cases running and wall jumping. The player may also hang onto a wall should the situation call for the maneuver, such as waiting for a moving prop to reset, or letting an incineration wave discharge before moving past it. This is a game that requires the player to build the gameplay as a second nature, and after a handful or two of simple levels and getting acquainted to movements and abilities, you’ll become the blade that cuts through levels like they were nothing.

Rifter has a unique visual style, one that could easily be a visualization for a synth wave hit. With a little cyberpunk and a little 80’s graphic style, you could have the basis of the game’s art style in it’s early stages. Despite the fast-paced nature of the game, there’s is in fact always time to take a moment to breathe in your surroundings and enjoy the game world for all the work that went into creating it. There are a good amount of dangerous obstacles spotting the level composition, however surprisingly, the water at the bottom of the map is swimmable, so don’t hesitate to drop in and explore a bit! With high-flying acrobatics, excellent sound and an engaging set of gameplay mechanics, Rifter delivers an adrenaline rush alpha experience with style.

Download the pre-beta demo on itch.io.

Vote for the game on Steam Greenlight.

Played it? We’d love to know what you thought about it.

thenegaverse

Hi, I'm Zack and I refuse to type about myself in 3rd person. I'm an indie dev/journalist with a love for Unreal Engine. Save the ocean, save the world. @thenegaverse

Leave a Reply