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SCUM – Alpha Sign-Up

Not far from the impending reality of the real world, the concept behind SCUM is disturbingly exciting in many ways. Sure, the game is set in the near future where major corporations rule the world, and the 1% imprison those in opposition, AKA the 99%. As the rich imprison the less-fortunate, society ends up in turmoil, and rumors are spread about biological experiments being performed on those who have been imprisoned. Even for those who were released, it was too difficult for them to adapt back into society, and that’s not even the worst of it. Now players will find themselves in the role of a recently escaped prisoner, and the prison break begins. Sounds pretty messed up, because you’re on this prison island with a bunch of other crazed people who have been wronged by the overlords and possibly experimented on. We’re all a bunch of demented prisoners running around trying to survive but to what end? Oh wait, I forgot we’re supposed to be discussing SCUM not the real world.

You’re gonna think it, I’m gonna say it; SCUM seems a little like DayZ with a convict character re-skin. Well, just like other open-world multiplayer survival titles, SCUM has plenty of unique elements to offer the genre, and it’s gonna get messy. There’s a huge focus on player character performance, such as a fine-tuned melee combat system, dynamic inertia system for movement and calorie intake that affects player weight. With all these things taken into consideration, you’re going to be watching how you take care of yourself because you can hunt wild animals or other people but the nutrition is based on a 2000-calorie diet, so check yourself before you wreck yourself. Think you’ll be making a lot of friends? This hostile, closed-in world is going to influence the direction of your life in many interesting ways, so watch your back. Oh wait, we’re still talking about SCUM, right?

Sign-up for the alpha by following the developers on Twitter and retweeting this tweet.

Played it? We’d love to know what you thought about it.


This article is written by @thenegaverse

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thenegaverse

Hi, I'm Zack and I refuse to type about myself in 3rd person. I'm an indie dev/journalist with a love for Unreal Engine. Save the ocean, save the world. @thenegaverse

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